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Arian Snow
Minmatar Megalomaniacs at Arms
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Posted - 2006.11.25 21:54:00 -
[1]
Edited by: Arian Snow on 25/11/2006 21:56:39
Originally by: welsh wizard Edited by: welsh wizard on 25/11/2006 15:22:34
Originally by: Azerrad InExile
Originally by: welsh wizard But every other ship is able to defend itself at range using its chosen weapons system, why not Caldari missile ships?
No other ship is able to defend itself at range while using short range weapons. Try shooting someone at 50km using blasters loaded with null... it isn't going to work. Why should Caldari be able to hit out to 100km with their "short range" weapon?
But your ships are able to manoeuver at high speeds with high agility to compensate. You want Caldari missile ships to be immobile with a short range weapons system right?
You need to think a little further before you use that argument.
Javelins do the moving so your ship doesn't have to.
Ce'? Tell that to the Maelstrom ... its sooo fast and speedy ... O' yeah great argument...
I dont remember I dont recall I dont have memory of anything at all! |

Arian Snow
Minmatar Megalomaniacs at Arms
|
Posted - 2006.11.25 22:09:00 -
[2]
Edited by: Arian Snow on 25/11/2006 22:08:59
Originally by: Siakel
I believe that would be that it's a slow, heavy, shieldtanking ship that doesn't get weapons that 'move so the ship doesn't have to'.
spot on!
I dont remember I dont recall I dont have memory of anything at all! |

Arian Snow
Minmatar Megalomaniacs at Arms
|
Posted - 2006.11.25 23:38:00 -
[3]
Originally by: welsh wizard Edited by: welsh wizard on 25/11/2006 22:11:50 I give up, people won't see reason.
It's quite bloody simple right? If you want to deny the ship firing range then it has to be able to move and it has to be able to hold its target in place, ESPECIALLY if its payload takes time to hit the target. This is an unbelievably simple concept to grasp.
You can't just remove Javelin missile range, speed and damage and be done with it. You either leave it as it is or scrap Javelin altogether and release 2 different tech II missile types with different bonuses and disadvantages.
ce'?
Yes it really is quite obvious that you dont fly arty ships... While arties may have instant damage their dps is low their range is low the new arty ship the Maelstrom is slower than your missile Raven!
There is NO valid argument as to why shortrange missile boats should have more range than artyboats, which need tacklers i.e webbers and scramblers. The Drake can fit a full tank and go Nano in the lows and be very fast thats what HAMS should be about, HAMs are your long wanted AC/Blaster/Pulse counterpart. HAMs shouldn't be better Heavy missiles, they are meant for short range. Javelin Hams hitting at over 60km makes no sense!
I dont remember I dont recall I dont have memory of anything at all! |

Arian Snow
Minmatar Megalomaniacs at Arms
|
Posted - 2006.11.26 00:09:00 -
[4]
Edited by: Arian Snow on 26/11/2006 00:11:09
Originally by: Estrago
Originally by: Arian Snow
ce'?
Yes it really is quite obvious that you dont fly arty ships... While arties may have instant damage their dps is low their range is low the new arty ship the Maelstrom is slower than your missile Raven!
There is NO valid argument as to why shortrange missile boats should have more range than artyboats, which need tacklers i.e webbers and scramblers. The Drake can fit a full tank and go Nano in the lows and be very fast thats what HAMS should be about, HAMs are your long wanted AC/Blaster/Pulse counterpart. HAMs shouldn't be better Heavy missiles, they are meant for short range. Javelin Hams hitting at over 60km makes no sense!
Hey, guess what? Artillery is getting a damage boost in 3 days so quit whining about how underpowered they are. The short range guns can give much better DPS than missiles, so what would balence the short range missiles? How about more range? Would you rather missiles got better damage to make them more compareable with blasters? I'd have no problem with a 10-15KM missile that did twice as much damage. The key thing about missiles is that they are more versitile than guns. Guns are either very good at long or short range, missiles are mediocre at both. Just because missiles don't fit directly in the two catagories that guns do dosn't mean they're unbalenced. It just means they're diffrent.
you should really read what you make an answer to ... I didn't say arties where underpowered... I didn't whine, here. so ? Arty damage with 5% boost will still be low... I dont say its a bad things its a simple fact compared to other turrets.. its okay seen in the light of other things prolly... I didn't whine I just stated the obvious sorry if you failed to see that.. its not my fault! I dont remember I dont recall I dont have memory of anything at all! |
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